92 lessons: modeling first, then ready-code sparks, serious Lua, genres, and a shipped final game.
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12 modules, 92 lessons - from fundamentals to building full projects
Studio tools, Union house, Terrain, Properties, variables, if, atmosphere, and Party Mode.
Models, physics, Weld/Hinge/Rope, rides, and a safe Toolbox park handoff.
ClickDetector, ProximityPrompt, Touched, while/for, functions, and LocalScript GUI.
Arrays, dictionaries, inventory, ModuleScript config, and first DataStore.
Full obby product: biomes, hazards, checkpoints, balance, juice, and Badge ship.
Core loop, leaderstats, HUD, rewards, Attributes, DataStore, and sim ship.
Plot, dropper, leaderstats purchases, table upgrades, and mini-factory ship.
Health, Tools, server damage, Tween/Particles, enemy waves, and arena ship.
Car, laps, client/server, RemoteEvent, leaderboard, and anti-cheat playtest.
Remote shop, NPCs, Pathfinding, quests, inventory, and Raycast puzzle.
Explorer audit, loading screen, juice, UX/perf, Demo Ready, and blind playtest.
Pitch & MVP, final build with TeleportService, test plan, Publish, portfolio, SHOWCASE DAY.
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